DesignJoy

Design as a Subscription

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TL;DR: Design as a Subscription.

Timeline

2017-07

Built website for $29 on a Saturday night, launched as 'Hue' on Product Hunt the next day

2017-07

First paying customer acquired from Product Hunt launch

2017-08

Started generating $800/month while working full-time UX job at Transdev North America

2017-11

Renamed from 'Hue' to 'DesignJoy'

2017-12

Began posting progress updates on Indie Hackers, replying to every question

2018-01

First price increase from $449 to $849/month based on growing demand

2018-06

Revenue now matching full-time salary (~$5K-6K/month)

2018-09

Serviced over 100 companies, primarily SaaS, completed 1,000+ design requests

2019-01

Raised prices to $1,299/month, introduced Pro tier with Webflow development

2019-06

Added Memberstack for user profile management on Webflow site

2019-12

Explored revenue-sharing model with other designers but abandoned due to quality concerns

2020-01

Raised prices to $1,599/month

2020-06

Price increased to $1,999/month as demand continued growing

2020-09

Maintained 6-7 active clients and 2-3 paused at any time

2021-01

Raised prices to $2,499/month

2021-03

Left corporate job (Transdev) but applied to 60+ jobs before committing fully to DesignJoy

2021-09

Went full-time on DesignJoy at ~$70K+ MRR after 3.5 years of side-hustling

2021-09

Revenue nearly doubled within 3 months of going full-time

2021-12

$833K annual revenue for 2021

2022-01

Launched affiliate program using Rewardful for client referrals

2022-03

Raised prices to $2,999/month, then $3,499/month as demand surged

2022-06

Posted $70K MRR milestone on Indie Hackers

2022-02

Hit $80K MRR, posted on Indie Hackers. Dan Rowden tweeted about it, went viral

2022-08

Over 100 companies added to waitlist within 3 weeks of viral tweet

2022-08

Doubled prices to $5,000/month to curb overwhelming demand and prevent burnout

2022-09

Cancelled all onboarding calls, became more selective about clients

2022-10

Joined Twitter, adopted build-in-public strategy sharing behind-the-scenes

2022-12

$1M annual revenue for 2022, ~$160K MRR

2023-01

Twitter/X became biggest lead generation source, tweeting a few times weekly

2023-03

Indie Hackers podcast episode #249 discussing keys to $1M/year as solo founder

2023-06

Featured on Noah Kagan podcast discussing $80K/month with no employees

2023-09

Launched Productize Yourself course at $149 (or $129/month membership)

2023-12

$1.5M annual revenue for 2023, broke $1.5M ARR milestone

2024-01

Updated pricing: Standard at $4,995/month, Pro at $7,995/month

2024-06

Productize Yourself course reached 5,000+ enrolled students

2024-09

Featured on Starter Story, shared $1.7M ARR breakdown

2024-12

$3.1M annual revenue for 2024, still fully solo operation

2025-01

Simplified pricing to single Monthly Club plan at $5,995/month

2025-02

Experiencing high volume of bookings, slots limited, email for faster response

Distribution

Growth Story

Brett Williams built DesignJoy from a $29 website launched on Product Hunt in 2017 into a $3M+ annual revenue solo business. The first 4 months generated only $800/month. He ran it as a side project for 3.5 years while working full-time. Growth accelerated through building in public on Indie Hackers and Twitter. A viral tweet from Dan Rowden doubled his MRR from $80K to $160K overnight. He strategically used price increases (9 times, from $449 to $5,995) to manage demand and prevent burnout while maintaining quality.

Target Audience

SaaS companies, startups, and small-to-medium businesses needing consistent, high-quality design work without the overhead of hiring full-time designers or dealing with unreliable freelancers

Problem Solved

Businesses need ongoing design work (UI/UX, branding, web design) but cannot afford or justify a full-time designer hire, and traditional freelancers are unreliable with unpredictable pricing and inconsistent quality